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Predicting Pedestrian Trajectories Using Velocity-Space Reasoning., , , , , и . WAFR, том 86 из Springer Tracts in Advanced Robotics, стр. 609-623. Springer, (2012)Psycho-physical Crowds.. MIG, стр. 7-12. ACM, (2013)Modeling collision avoidance behavior for virtual humans., , и . AAMAS, стр. 575-582. IFAAMAS, (2010)Simulating Heterogeneous Crowds with Interactive Behaviors., , , , и . Eurographics (Tutorials), стр. 1. Eurographics Association, (2014)A data-driven method for variation in animated smiles: extended abstract., и . MIG, стр. 193-194. ACM, (2016)Simulating Heterogeneous Crowd BehaviorsUsing Personality Trait Theory., , , и . Symposium on Computer Animation, стр. 43-52. Eurographics Association, (2011)Prioritized group navigation with Formation Velocity Obstacles., и . ICRA, стр. 5983-5989. IEEE, (2015)Reciprocal Collision Avoidance and Multi-Agent Navigation for Video Games., , , , и . MAPF@AAAI, том WS-12-10 из AAAI Technical Report, AAAI Press, (2012)Generating Believable Stories in Large Domains., , и . Intelligent Narrative Technologies, том WS-13-21 из AAAI Technical Report, AAAI, (2013)Bema: A multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece., , , , , , и . 3DUI, стр. 19-26. IEEE Computer Society, (2015)