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Multi-hop buffering and adaptation for video-based sensor networking applications.

, , , and . NOSSDAV, page 8. ACM, (2006)

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Impact of Selection Functions on Routing Algorithm Performance in Multicomputer Networks., and . International Conference on Supercomputing, page 132-139. ACM, (1997)Towards public server MMOs., , and . NETGAMES, page 3. ACM, (2006)Dissecting the video sensing landscape., , and . NOSSDAV, page 135-140. ACM, (2005)Provisioning on-line games: a traffic analysis of a busy counter-strike server., , , and . Comput. Commun. Rev., 32 (3): 18 (2002)A traffic characterization of popular on-line games., , , and . IEEE/ACM Trans. Netw., 13 (3): 488-500 (2005)SpotCheck: An efficient defense against information exposure cheats., , and . NETGAMES, page 1-6. IEEE, (2011)kaPoW plugins: protecting web applications using reputation-based proof-of-work., , and . WebQuality@WWW, page 60-63. ACM, (2012)MetaCAPTCHA: A Metamorphic Throttling Service for the Web., , , , and . ICNP, page 665-670. IEEE Computer Society, (2014)The Impact of Active Queue Management on Multimedia Congestion Control., and . ICCCN, page 214-218. IEEE Computer Society, (1998)Panoptes: scalable low-power video sensor networking technologies., , , , , and . ACM Multimedia, page 562-571. ACM, (2003)