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Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment.

, , , , , , and . Comput. Hum. Behav., (2015)

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Clicking, Assessing, Immersing, and Sharing: An Empirical Model of User Engagement with Interactive Media., , and . Communication Research, 45 (5): 737-763 (2018)Beyond pointing and clicking: how do newer interaction modalities affect user engagement?, , , , and . CHI Extended Abstracts, page 1477-1482. ACM, (2011)Calls for Interaction: The More the Better? User Experience of 3D Carousel and Additional Interaction Techniques., , , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 487-490. Springer, (2011)Interactivity as self-expression: a field experiment with customization and blogging., , , , and . CHI, page 395-404. ACM, (2012)Motivational Technologies: A Theoretical Framework for Designing Preventive Health Applications., , and . PERSUASIVE, volume 7284 of Lecture Notes in Computer Science, page 112-122. Springer, (2012)Is it a sense of autonomy, control, or attachment? Exploring the effects of in-game customization on game enjoyment., , , , , , and . Comput. Hum. Behav., (2015)Designing interactivity in media interfaces: a communications perspective., , and . CHI, page 2247-2256. ACM, (2010)Modality is the message: interactivity effects on perception and engagement., , , , and . CHI Extended Abstracts, page 4105-4110. ACM, (2010)News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and Message., , , , and . CHI, page 317:1-317:17. ACM, (2022)