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Predicting MMO Player Gender from In-Game Attributes Using Machine Learning Models.

, , , , , and . Predicting Real World Behaviors from Virtual World Data @ SocialCom, page 69-84. Springer, (2013)

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Using POMDPs to Control an Accuracy-Processing Time Trade-Off in Video Surveillance., , , and . IAAI, page 2293-2298. AAAI, (2012)Weighted node degree centrality for hypergraphs., , and . NSW, page 152-155. IEEE Computer Society, (2013)Improving classification accuracy of youtube videos by exploiting focal points in social tags., , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2013)Predicting MMO Player Gender from In-Game Attributes Using Machine Learning Models., , , , , and . Predicting Real World Behaviors from Virtual World Data @ SocialCom, page 69-84. Springer, (2013)Personalization of Web Search Results Based on User Profiling., , , , , and . ICETET, page 1114-1119. IEEE Computer Society, (2008)Just in Time Recommendations: Modeling the Dynamics of Boredom in Activity Streams., , , and . WSDM, page 233-242. ACM, (2015)A cognitive basis for theories of intrinsic motivation., , and . ICDL-EPIROB, page 1-6. IEEE, (2011)Measuring spontaneous devaluations in user preferences., , , and . KDD, page 1061-1069. ACM, (2013)Data Mining Techniques for Social Networks Analysis., , and . Encyclopedia of Social Network Analysis and Mining. 2nd Ed., Springer, (2018)"I like to explore sometimes": Adapting to Dynamic User Novelty Preferences., , , , and . RecSys, page 19-26. ACM, (2015)