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Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay.

, , , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)

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Game Design and the Challenge-Avoiding, Self-Validator Player Type., , , and . Int. J. Gaming Comput. Mediat. Simulations, 1 (3): 53-67 (2009)Using conflict theory to model complex societal interactions., , and . Future Play, page 65-72. ACM, (2008)Player Dossiers: Analyzing Gameplay Data as a Reward.. Game Stud., (2011)Data cracker: developing a visual game analytic tool for analyzing online gameplay., , and . CHI, page 2365-2374. ACM, (2011)Intelligent adaptation of digital game-based learning., , , and . Future Play, page 200-203. ACM, (2008)Gaming Mindsets: Implicit Theories in Serious Game Learning., , , and . Cyberpsychology Behav. Soc. Netw., 15 (4): 190-194 (2012)Using Recommendation Systems to Adapt Gameplay.. Int. J. Gaming Comput. Mediat. Simulations, 1 (3): 68-80 (2009)Scribe: A Tool for Authoring Event Driven Interactive Drama., and . TIDSE, volume 4326 of Lecture Notes in Computer Science, page 139-150. Springer, (2006)Visual Game Analytics.. Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Views from atop the fence: neutrality in games.. Sandbox@SIGGRAPH, page 81-88. ACM, (2008)