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Acceptance of Virtual Reality Games: A Multi-Theory Approach.

, , and . Int. J. Gaming Comput. Mediat. Simulations, 12 (1): 43-70 (2020)

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Acceptance of Virtual Reality Games: A Multi-Theory Approach., , and . Int. J. Gaming Comput. Mediat. Simulations, 12 (1): 43-70 (2020)Does Mindfulness Affect Wellbeing and Physical Activity Levels of Pervasive Game Players? the Case of Ingress., and . GEM, page 1-9. IEEE, (2018)Need frustration in online video games., and . Behav. Inf. Technol., 41 (11): 2415-2426 (2022)Evaluation of an industrial case of gamification in software quality improvement., , , and . Int. J. Serious Games, 10 (3): 23-42 (September 2023)Acceptance and use of virtual reality games: an extension of HMSAM., and . Virtual Real., 27 (3): 1585-1605 (September 2023)Player acceptance and motivation for games with emerging technologies: A multi theory approach in virtual reality gaming and pervasive gaming contexts (Yeni teknolojiler kullanan dijital oyunlar için oyuncu kabulu ve motivasyonu: Sanal gerçeklik ve yaygın oyunlar bağlamında çoklu teori yaklaşımı). Middle East Technical University, Turkey, (2018)Correlating Facial Expressions and Subjective Player Experiences in Competitive Hearthstone., , , and . FDG, page 41:1-41:5. ACM, (2021)Software Engineering Education and Games: A Systematic Literature Review., , , and . J. Univers. Comput. Sci., 22 (12): 1558-1574 (2016)COVIDCampus Game: Making Safer Choices., , , , , , , , and . iLRN, page 1-8. IEEE, (2021)Psychological Game Design., and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)