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Cooperative expertise for multidisciplinary computing., , , and . SIGCSE, page 329-334. ACM, (2011)Computing curricula 2001 how will it work for you?, , , , , and . SIGCSE, page 433-434. ACM, (2001)Creative Computation in High School., , , , , and . SIGCSE, page 273-278. ACM, (2016)Server Independent Personalization for Effective Searching in the World Wide Web., , and . AH, volume 2347 of Lecture Notes in Computer Science, page 488-491. Springer, (2002)Teaching game design through cross-disciplinary content and individualized student deliverables., , and . J. Game Dev., 2 (2): 19-32 (2007)A Collaboration Based Community to Track Idea Diffusion Amongst Novice Programmers., , , , , , and . EC-TEL, volume 7563 of Lecture Notes in Computer Science, page 539. Springer, (2012)Promoting Diversity in CS via Code as a Liberal Art., , and . RESPECT, page 1-2. IEEE, (2020)Code crafting with turtlestitch., , and . SIGGRAPH Studio, page 2:1-2:2. ACM, (2019)Computational thinking via interactive journalism in middle school., , , and . SIGCSE, page 239-243. ACM, (2010)Teaching Computing with Processing, the Bridge Between High School and College (Abstract Only)., , , , , and . SIGCSE, page 710. ACM, (2015)