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Facebook for health: opportunities and challenges for driving behavior change.

, , , , , and . CHI Extended Abstracts, page 443-446. ACM, (2011)

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The CareNet Display: Lessons Learned from an In Home Evaluation of an Ambient Display., , and . UbiComp, volume 3205 of Lecture Notes in Computer Science, page 1-17. Springer, (2004)Labscape: A Smart Environment for the Cell Biology Laboratory., , , , , , and . IEEE Pervasive Computing, 1 (3): 13-21 (2002)The Drop: pragmatic problems in the design of a compelling, pervasive game., , and . Computers in Entertainment, 3 (3): 4 (2005)SoK: A Framework for Unifying At-Risk User Research., , , , , , , , , and . CoRR, (2021)Helping You Protect You., , , , , and . IEEE Secur. Priv., 12 (1): 39-42 (2014)Theory-driven design strategies for technologies that support behavior change in everyday life., , and . CHI, page 405-414. ACM, (2009)"She'll just grab any device that's closer": A Study of Everyday Device & Account Sharing in Households., , , , , and . CHI, page 5921-5932. ACM, (2016)Designing Toxic Content Classification for a Diversity of Perspectives., , , , , , , and . SOUPS @ USENIX Security Symposium, page 299-318. USENIX Association, (2021)Rethinking Connection Security Indicators., , , , , , , , and . SOUPS, page 1-14. USENIX Association, (2016)Lullaby: a capture & access system for understanding the sleep environment., , , , , , and . UbiComp, page 226-234. ACM, (2012)