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Efficient Ray Tracing Architectures.. University of Utah, USA, (2015)Noise-Aware Video Saliency Prediction., , , , , и . BMVC, стр. 75. BMVA Press, (2021)Efficient MIMD architectures for high-performance ray tracing., , , и . ICCD, стр. 9-16. IEEE Computer Society, (2010)Fast, effective BVH updates for animated scenes., , , , , и . I3D, стр. 197-204. ACM, (2012)UIBK: user interactions for building knowledge., , , , , и . IUI Companion, стр. 131-132. ACM, (2019)An Energy and Bandwidth Efficient Ray Tracing Architecture., , , , и . High Performance Graphics, стр. 121-128. ACM, (2013)Temporally Dense Ray Tracing., , , , и . High Performance Graphics (Short Papers), стр. 33-38. Eurographics Association, (2019)Hardware-accelerated gradient noise for graphics., , и . ACM Great Lakes Symposium on VLSI, стр. 457-462. ACM, (2009)The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games., , , , , , , и . FDG, стр. 1. ACM, (2024)Studying Esports Competition: Piloting Methodology for User Studies During Tournaments., , , , и . SIGGRAPH Talks, стр. 2. ACM, (2024)