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An objective and subjective quality assessment study of passive gaming video streaming.

, , , , and . Int. J. Netw. Manag., (2020)

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Use of a Malleable Bougie and Curved Forceps with Videolaryngoscopy in Airway Management Training in a Cadaver Model - A Pilot Study., , , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 537-539. IOS Press, (2012)Assessing the Quality of Experience of Cloud Gaming Services. Springer, (2023)Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?, , , and . QoMEX, page 1-3. IEEE, (2019)Towards the need satisfaction in gaming: A comparison of different gaming platforms., , , , and . QoMEX, page 1-3. IEEE, (2017)An objective and subjective quality assessment study of passive gaming video streaming., , , , and . Int. J. Netw. Manag., (2020)How Instructors Learn to Teach Online: Considering the past to plan for the future., , and . eLearn Mag., 2020 (10): 2 (2020)An Honor to Train: The Professional Identity of Army Trainers.. Int. J. Adult Vocat. Educ. Technol., 5 (4): 42-56 (2014)A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity., , , , and . NETGAMES, page 1-6. IEEE, (2018)Know your Game: A Bottom-Up Approach for Gaming Research., , , and . QoMEX, page 1-3. IEEE, (2018)Impact of Virtual Environments on Motivation and Engagement During Exergames., , , , , , and . QoMEX, page 1-6. IEEE, (2018)