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MoveMe: 3D haptic support for a musical instrument., , , и . Advances in Computer Entertainment, стр. 9:1-9:8. ACM, (2015)AttentivU: a Biofeedback Device to Monitor and Improve Engagement in the Workplace., и . EMBC, стр. 1702-1708. IEEE, (2019)Tutorial: mobile software agents for dynamic routing., , и . ACM SIGMOBILE Mob. Comput. Commun. Rev., 3 (2): 12-16 (1999)Smile Catcher: Can Game Design Lead to Positive Social Interactions?, и . PERSUASIVE, том 9638 из Lecture Notes in Computer Science, стр. 211-218. Springer, (2016)Oasis: Procedurally Generated Social Virtual Spaces from 3D Scanned Real Spaces., , и . IEEE Trans. Vis. Comput. Graph., 24 (12): 3174-3187 (2018)KickSoul: A Wearable System for Feet Interactions with Digital Devices., , , и . UIST (Adjunct Volume), стр. 83-84. ACM, (2015)Remot-IO: a System for Reaching into the Environment of a Remote Collaborator., , и . UIST (Adjunct Volume), стр. 99-100. ACM, (2015)Hand Development Kit: Soft Robotic Fingers as Prosthetic Augmentation of the Hand., , и . UIST (Adjunct Volume), стр. 27-29. ACM, (2017)Situated agents can have goals.. Robotics Auton. Syst., 6 (1-2): 49-70 (1990)Hive: distributed agents for networking things., , , , и . IEEE Concurrency, 8 (2): 24-33 (2000)