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Shader Programming: An Introduction Using the Effect Framework.. RITA, 11 (1): 125-164 (2004)Complex Water Effects at Interactive Frame Rates.. WSCG, (2003)A Convolution-Based Algorithm for Animated Water Waves.. Eurographics (Short Presentations), Eurographics Association, (2002)Real-Time 3D Lettering with a 2D Font Engine., and . Eurographics (Short Papers), page 89-92. Eurographics Association, (2007)Motion Blur for Textures by Means of Anisotropic Filtering.. Rendering Techniques, page 105-110. Eurographics Association, (2005)teleVISE - ein Online-Übungsbetrieb als Medium mathematischer Modellbildung., , , , and . GI Jahrestagung (1), volume P-34 of LNI, page 303-307. GI, (2003)Designing no-surprise teapots., and . SIGGRAPH Research Posters, page 19. ACM, (2006)Stylized haloed outlines on the GPU.. SIGGRAPH Posters, page 92. ACM, (2004)The universe of fonts, charted by machine.. SIGGRAPH Talks, ACM, (2010)Finding Approximate Ambigrams and Making them Exact.. Eurographics (Short Papers), page 25-28. Eurographics Association, (2010)