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Design of a video game for rehabilitation using motion capture, EMG analysis and virtual reality.

, , and . CONIELECOMP, page 198-204. IEEE, (2016)

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Generalization of the tacit learning controller based on periodic tuning functions., , , and . BioRob, page 893-898. IEEE, (2014)Design of 2-DOF pyramid type ultrasonic motor., , , , , and . IROS, page 1971-1976. IEEE, (2001)Potential Field Navigation of High Speed Unmanned Ground Vehicles on Uneven Terrain., , and . ICRA, page 2828-2833. IEEE, (2005)Telerehabilitation Based on Markerless Motion Capture and IMT-2020 (5G) Networks., , , , , and . MedInfo, volume 290 of Studies in Health Technology and Informatics, page 1108-1109. IOS Press, (2021)Symbiotic Wearable Robotic Exoskeletons: The Concept of the BioMot Project., , , , , , , , , and 5 other author(s). Symbiotic, volume 8820 of Lecture Notes in Computer Science, page 72-83. Springer, (2014)Grasp-training Robot to Activate Neural Control Loop for Reflex and Experimental Verification., , , , , , and . ICRA, page 1849-1854. IEEE, (2018)Quantification of Extent of Muscle-skin Shifting by Traversal sEMG Analysis Using High-density sEMG Sensor., , , , , , and . CBS, page 272-277. IEEE, (2019)Acquisition of adaptive behavior of robot through bow-tie structure., , and . ICDL-EPIROB, page 156-157. IEEE, (2016)Human-robot collaboration in precise positioning of a three-dimensional object., , , , , , and . Autom., 45 (2): 333-342 (2009)Muscle synergy space: learning model to create an optimal muscle synergy., , , and . Frontiers Comput. Neurosci., (2013)