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The Many Lives of an Agile Story: Design Processes, Design Products, and Understandings in a Large-Scale Agile Development Project.

, and . HICSS, page 5319-5328. IEEE Computer Society, (2012)

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My mom's on Facebook: an evaluation of information sharing depth in social networking., and . Behav. Inf. Technol., 32 (10): 1049-1059 (2013)Coding for Unique Ideas and Ambiguity: A Method for Measuring the Effect of Convergence on the Artifact of an Ideation Activity., , , and . Int. J. Soc. Organ. Dyn. IT, 1 (3): 1-17 (2011)Generating User Stories in Groups., , , and . CRIWG, volume 5784 of Lecture Notes in Computer Science, page 357-364. Springer, (2009)The Role of the Story Master: A Case Study of the Cognitive Load of Story Management Tasks., , and . HICSS, page 1-10. IEEE Computer Society, (2011)Describing Agile Requirements Development and Communication using Complex Adaptive Systems Theory., , and . AMCIS, Association for Information Systems, (2012)Exploring the Effects of a Convergance Intervention on Ideation Artifacts: A Multi-Group Field Study., , , and . AMCIS, page 443. Association for Information Systems, (2009)Exploring User Preference for the Dashboard Menu Design., , and . HICSS, page 1-10. IEEE Computer Society, (2009)Automated Group Facilitation for Gathering Wide Audience End-User Requirements., , , , and . HICSS, page 195-204. IEEE Computer Society, (2013)The Many Lives of an Agile Story: Design Processes, Design Products, and Understandings in a Large-Scale Agile Development Project., and . HICSS, page 5319-5328. IEEE Computer Society, (2012)Developing Entrepreneurial Skills in IT Courses: The Role of Agile Software Development Practices in Producing Successful Student Initiated Products., , and . HICSS, page 201-209. IEEE Computer Society, (2014)