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JVRC Tutorial: Walking Experiences in Virtual Worlds

, , and . Course Notes of the Joint Virtual Reality Conference of EuroVR - EGVE - VEC ACM, (2010)accepted.

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JVRC Tutorial: Walking Experiences in Virtual Worlds, , and . Course Notes of the Joint Virtual Reality Conference of EuroVR - EGVE - VEC ACM, (2010)accepted.The Virtual Caliper: Rapid Creation of Metrically Accurate Avatars from 3D Measurements., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 25 (5): 1887-1897 (2019)Can I Recognize My Body's Weight? The Influence of Shape and Texture on the Perception of Self., , , , , and . ACM Trans. Appl. Percept., 11 (3): 13:1-13:18 (2014)A full-body avatar improves egocentric distance judgments in an immersive virtual environment., , , and . APGV, page 194-197. ACM, (2008)General Chair Message., , , , and . VR, page 1-2. IEEE Computer Society, (2018)Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method., , , , , , and . VR, page 1299-1300. IEEE, (2019)Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?, , , , and . Eurographics (Short Papers), page 33-36. Eurographics Association, (2009)Tricking people into feeling like they are moving when they are not paying attention., , , , and . APGV, page 190. ACM, (2008)The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments., , , , , and . APGV, page 37-44. ACM, (2011)Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display., , , , and . Front. Robotics and AI, (2019)