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Using Gamification to Orient and Motivate Students to Contribute to OSS Projects.

, , , and . CHASE@ICSE, page 36-42. IEEE Computer Society, (2017)

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Assessment of collaboration in online courses., , , and . CSCL, page 494-498. International Society of the Learning Sciences, (2005)CoNCRA: A Convolutional Neural Networks Code Retrieval Approach., and . SBES, page 526-531. ACM, (2020)Connections and Influences Among Topics of Learning How to Program., , and . FIE, page 1-8. IEEE, (2019)Leaving Behind the Software History When Transitioning to Open Source: Reasons and Implications., , and . OSS, volume 525 of IFIP Advances in Information and Communication Technology, page 50-60. Springer, (2018)Promoting Engagement in Open Collaboration Communities by Means of Gamification., and . HCI (27), volume 618 of Communications in Computer and Information Science, page 15-20. Springer, (2016)Developers' Perceptions on Object-Oriented Design and Architectural Roles., , and . SBES, page 63-72. ACM, (2016)Analyzing Discourse Structure to Coordinate Educational Forums., , , and . Intelligent Tutoring Systems, volume 3220 of Lecture Notes in Computer Science, page 262-272. Springer, (2004)Choosing an Appropriate Task to Start with in Open Source Software Communities: A Hard Task., and . CRIWG, volume 8658 of Lecture Notes in Computer Science, page 349-356. Springer, (2014)A systematic literature review on the barriers faced by newcomers to open source software projects., , , and . Inf. Softw. Technol., (2015)Women's Participation in Open Source Software: A Survey of the Literature., , , , and . CoRR, (2021)