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Review of the Adaptability of a Set of Learning Games Meant for Teaching Computational Thinking or Programming in France., , , , , и . CSEDU (1), стр. 562-569. SCITEPRESS, (2022)Learner Performance Prediction Indicators based on Machine Learning.. CSEDU (1), стр. 47-57. SCITEPRESS, (2020)Adaptive TEL Based on Interaction Traces., и . TUMAS-A@AIED, том 495 из CEUR Workshop Proceedings, CEUR-WS.org, (2009)Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities., , и . ICALT, стр. 486-490. IEEE Computer Society, (2011)Towards Web Browsing Assistance Using Task Modeling Based on Observed Usages., и . IC3K, том 1297 из Communications in Computer and Information Science, стр. 453-471. Springer, (2019)Calculation of the User Ability Profile in Disability Situations.. ICCHP (1), том 10896 из Lecture Notes in Computer Science, стр. 100-103. Springer, (2018)Partage d'expériences entre utilisateurs différents : Adaptation des modalités d'interaction.. IC, стр. 639-654. Presses de l'université des Antilles et de la Guyane, (2011)Vers une modélisation des tâches pour l'assistance à la navigation et la reconception de sites Web., и . IC, стр. 255-256. (2018)Sharing Experiences between Learners with Different Profiles: Adaptation of Interaction Traces.. ICALT, стр. 488-492. IEEE Computer Society, (2012)Towards Serious Game Content-Extraction for a Pedagogical Evaluation., , , и . ICALT, стр. 178-179. IEEE Computer Society, (2017)