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Monitoring children's physical activity and sleep: a study of surveillance and information disclosure.

, , , , and . OZCHI, page 50-58. ACM, (2016)

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The 4C framework: principles of interaction in digital ecosystems., , , and . UbiComp, page 87-97. ACM, (2014)Robots as a Place for Socializing: Influences of Collaborative Robots on Social Dynamics In- and Outside the Production Cells., , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-26 (2022)Child-computer interaction, ubiquitous technologies, and big data., , , , , , , , , and . Interactions, 25 (6): 78-81 (2018)Using Smartwatch Inertial Sensors to Recognize and Distinguish Between Car Drivers and Passengers., , , , and . AutomotiveUI, page 74-84. ACM, (2018)Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap., , , and . Mobile HCI, volume 3160 of Lecture Notes in Computer Science, page 49-60. Springer, (2004)The WPU Project: Web Portal Usability., , and . ERCIM News, (2009)Design Visions for Future Energy Systems: Towards Aligning Developers' Assumptions and Householders' Expectations., , , , and . NordiCHI, page 20:1-20:13. ACM, (2022)Passenger Trip Planning using Ride-Sharing Services., , and . CHI, page 480. ACM, (2018)Active Collaborative Learning: Supporting Software Developers in Creating Redesign Proposals., , , and . HCSE, volume 8742 of Lecture Notes in Computer Science, page 1-18. Springer, (2014)Understanding "cool" in human-computer interaction research and design., , and . OZCHI, page 53-62. ACM, (2013)