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Wrist-Worn Sensor-Based Tangible Interface for Virtual Percussion Instruments.

, and . AVR (1), volume 10850 of Lecture Notes in Computer Science, page 54-66. Springer, (2018)

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The Visual Guidance Technology of Synchronizing Camera Animation and 360-degree CVR for Science Education., and . Web3D, page 1-2. ACM, (2019)An Adaptive Harris Corner Detection Algorithm for Image Mosaic., , , and . CCPR (2), volume 484 of Communications in Computer and Information Science, page 53-62. Springer, (2014)Efficient Human Action Recognition Interface for Augmented and Virtual Reality Applications Based on Binary Descriptor., , , and . AVR (1), volume 10850 of Lecture Notes in Computer Science, page 252-260. Springer, (2018)A Study on Narrative Design of Augmented Reality Publications., and . AVR (1), volume 10850 of Lecture Notes in Computer Science, page 373-381. Springer, (2018)Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory prop., , and . VRST, page 66:1-66:2. ACM, (2017)Interactive Augmented Reality to Support Education., and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)An Embedded Virtual Experiment Environment System for Reality Classroom., , and . VR Workshops, page 508-509. IEEE, (2021)On Stage Interactive Spatial AR for Drama Performance., and . ISMAR Adjunct, page 280-283. IEEE Computer Society, (2016)Mixed Reality Annotations System for Museum Space Based on the UWB Positioning and Mobile Device., and . AVR (1), volume 12242 of Lecture Notes in Computer Science, page 328-342. Springer, (2020)A Chinese Drama Rehearsal System Based on Phonetic Matching and Augmented Reality., and . Culture Computing, page 108-111. IEEE Computer Society, (2017)