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"Feed the Fish": an affect-aware game.

, , and . IE, volume 391 of ACM International Conference Proceeding Series, page 6. ACM, (2008)

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Reciprocity in Human-Robot Interaction: A Quantitative Approach Through the Prisoner's Dilemma and the Ultimatum Game., , , and . Int. J. Soc. Robotics, 8 (2): 303-317 (2016)Defining Gestural Interactions for Large Vertical Touch Displays., , , , and . INTERACT (1), volume 10513 of Lecture Notes in Computer Science, page 36-55. Springer, (2017)Using Video Preferences to Understand the Human Perception of Real and Fictional Robots., , , and . HAI, page 33-39. ACM, (2015)Ritual Drones: Designing and Studying Critical Flying Companions., , and . HRI (Companion), page 562-564. ACM, (2021)"Feed the Fish": an affect-aware game., , and . IE, volume 391 of ACM International Conference Proceeding Series, page 6. ACM, (2008)Robo2Box: A Toolkit to Elicit Children's Design Requirements for Classroom Robots., , , , and . ICSR, volume 9979 of Lecture Notes in Computer Science, page 600-610. (2016)Domestic Drones: Context of Use in Research Literature., , and . HAI, page 196-203. ACM, (2020)When Robot Personalisation Does Not Help: Insights from a Robot-Supported Learning Study., , , and . RO-MAN, page 705-712. IEEE, (2018)DroEye: Introducing a Social Eye Prototype for Drones., , , , , and . HRI (Companion), page 378-380. ACM, (2020)Envisioning social drones in education., , , and . Frontiers Robotics AI, (2022)