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Workspace Awareness in Collaborative AR using HMDs: A User Study Comparing Audio and Visual Notifications.

, , , and . AH, page 3:1-3:8. ACM, (2016)

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Virtual Reality Games for Children with ADHD in Formal Education., and . ISAGA, volume 13219 of Lecture Notes in Computer Science, page 211-220. Springer, (2021)Weit weg und doch nah dran - Wie ein Transport-Unternehmen das lebenslange Lernen fördert., and . DeLFI, volume P-169 of LNI, page 9-20. GI, (2010)The other city - Designing a serious game for crisis training in close protection., , and . ISCRAM, Simon Fraser University, Vancouver, Canada, (2012)Design Considerations for Building a Scalable Digital Version of a Multi-player Educational Board Game for a MOOC in Logistics and Transportation., , , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 167-176. Springer, (2016)The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations., , and . ISAGA, volume 11988 of Lecture Notes in Computer Science, page 160-169. Springer, (2019)Conceptualizing Fidelity for HCI in Applied Gaming., , , and . HCI (30), volume 11595 of Lecture Notes in Computer Science, page 165-179. Springer, (2019)Social Mechanisms to Motivate Learning with Remote Experiments - Design Choices to Foster Online Peer-based Learning., and . CSEDU (2), page 183-188. SciTePress, (2011)The Role of Serious Gaming in Assisting Humanitarian Operations., , and . Int. J. Inf. Syst. Crisis Response Manag., 11 (1): 20-34 (2019)Improving Organizational Learning Through Networked Learning., , and . Wissensmanagement, volume P-145 of LNI, page 22-31. GI, (2009)Exploring a Mixed Method Approach: Simulation Games and Q Methodology., , and . GALA, volume 11899 of Lecture Notes in Computer Science, page 522-529. Springer, (2019)