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Transitioning Towards a Smart Learning Ecosystem: Designing for Intersubjective Interactions between Cognitively Impaired Adolescents., , and . IxD&A, (2017)Brewing Umqombothi: Technicalities of a VR Prototype Merging STEM and South African Intangible Cultural Heritage., , , , , and . MIS4TEL, volume 580 of Lecture Notes in Networks and Systems, page 175-180. Springer, (2022)A Participatory Perspective on Cross-Cultural Design.. HCIV, volume 8345 of Lecture Notes in Computer Science, page 30-46. Springer, (2011)Developing a New Brand of Culturally-Aware Personal Robots Based on Local Cultural Practices in the Danish Health Care System., , and . IROS, page 2002-2007. IEEE, (2018)Enhancing cross-cultural participation through creative visual exploration., , and . PDC (1), page 81-90. ACM, (2012)Participatory exploration of digitalizing cultural content: getting married. are we ready?, , , , and . PDC (2), page 93-97. ACM, (2014)Community-based co-design in Okomakuara a contribution to 'design in the wild'., , , , , , and . PDC (2), page 207-208. ACM, (2014)Tapping into local lore: toward scalable local mapping and tagging for rural Africa using mobile devices., , and . NordiCHI, page 631-634. ACM, (2012)Preface., , , and . IxD&A, (2019)Grab It, While You Can: A VR Gesture Evaluation of a Co-Designed Traditional Narrative by Indigenous People., , , , , , and . CHI, page 308:1-308:13. ACM, (2023)