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A Medical Ontology Informed User Experience Taxonomy to Support Co-creative Workflows for Authoring Mixed Reality Medical Education Spaces.

, , , , and . iLRN, page 1-9. IEEE, (2021)

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Versatile mixed reality medical educational spaces; requirement analysis from expert users., , , and . Pers. Ubiquitous Comput., 21 (6): 1015-1024 (2017)A lightweight framework for transparent cross platform communication of controller data in ambient assisted living environments., , , and . Inf. Sci., (2015)Design, Implementation, and Wide Pilot Deployment of FitForAll: An Easy to use Exergaming Platform Improving Physical Fitness and Life Quality of Senior Citizens., , , , , and . IEEE J. Biomed. Health Informatics, 20 (1): 189-200 (2016)NeuroSuitUp: System Architecture and Validation of a Motor Rehabilitation Wearable Robotics and Serious Game Platform., , , , , , , , , and 8 other author(s). Sensors, 23 (6): 3281 (March 2023)Devising a Co-Creative Digital Content Development Pipeline for Experiential Healthcare Education., and . CC-TEL/TACKLE@EC-TEL, volume 2190 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Collaborative Learning Using Escape Designs and Pedagogies. A Needs Analysis Protocol., , , , , and . ICIMTH, volume 295 of Studies in Health Technology and Informatics, page 426-429. IOS Press, (2022)Exercise Intensity Forecasting: Application in Elderly Interventions that Promote Active and Healthy Aging., , , , and . Int. J. E Health Medical Commun., 6 (4): 1-19 (2015)Data Modelling for Visual Entities to Streamline Virtual Patient Re-purposing in Virtual Reality., , and . ICL (2), volume 390 of Lecture Notes in Networks and Systems, page 1085-1095. Springer, (2021)Versatile Mixed Reality Educational Spaces - A Medical Education Implementation Case., , , and . IUCC-CSS, page 132-137. IEEE Computer Society, (2016)Feasibility and Acceptance of Virtual Reality Reusable e- Resources Embedded in Healthcare Curricula., , , , , , , , , and 1 other author(s). IMET, page 1-8. IEEE, (2022)