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Mobility Experience Types zur personalisierten Gestaltung positiver Erlebnisse beim Pendeln., , , and . MuC, Gesellschaft für Informatik e.V., (2018)Identification of Potentials for the Personalization of Products., , , and . AHFE (18), volume 276 of Lecture Notes in Networks and Systems, page 217-224. Springer, (2021)HCD4Personalization - Menschzentrierte Interaktionsgestaltung anhand individueller Eigenschaften der Nutzenden., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Bedürfnisbasierte Personalisierung für die soziale Mensch-Roboter Interaktion., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Usability für die betriebliche Praxis: Prozesse, Methoden, Praktiken., , , , and . MuC (Workshopband), page 3-7. Oldenbourg Verlag, (2013)Neue Technologien und sicherheitskritische Mensch-Technik-Interaktion in der Rettungskette: Plädoyer für eine frühe Berücksichtigung von Innovationshemmnissen in der Entwicklung., , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2021)PersonalHRI 2020: Workshop on Behavioral Patterns and Interaction Modelling for Personalized HRI., and . HRI (Companion), page 654-655. ACM, (2020)Using Crash Hoare Logic for Certifying the FSCQ File System., , , , , and . USENIX ATC, USENIX Association, (2016)Supporting human monitoring activities in highly automated manufacturing through gamification., , and . Comput. Ind. Eng., (2022)Personal quizmaster: a pattern approach to personalized interaction experiences with the MiRo robot., and . MuC, page 485-489. ACM, (2020)