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Patterns of Gaming Preferences and Serious Game Effectiveness.

, , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 37-43. Springer, (2011)

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Combining Fast-Paced Usability and Scientific Testing to Improve the Lunar Quest Physics Game., , and . HCI (10), volume 5619 of Lecture Notes in Computer Science, page 23-26. Springer, (2009)Patterns of Gaming Preferences and Serious Game Effectiveness., , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 37-43. Springer, (2011)