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Smart Mobile Virtual Characters: Video Characters vs. Animated Characters.

, , , and . HAI, page 371-374. ACM, (2016)

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Other publications of authors with the same name

On the beat!: timing and tension for dynamic characters., , , and . Symposium on Computer Animation, page 239-247. Eurographics Association, (2007)A Practical and Configurable Lip Sync Method for Games., , , and . MIG, page 131-140. ACM, (2013)An example-based motion synthesis technique for locomotion and object manipulation., , and . I3D, page 95-102. ACM, (2012)Rapid photorealistic blendshapes from commodity RGB-D sensors., , , , , , , , and . I3D, page 134. ACM, (2015)A simple method for high quality artist-driven lip syncing., , and . I3D, page 181. ACM, (2013)Learning a Game Strategy Using Pattern-Weights and Self-play., , and . Computers and Games, volume 2883 of Lecture Notes in Computer Science, page 42-60. Springer, (2002)Dynamic Animation and Control Environment., , and . Graphics Interface, page 61-70. Canadian Human-Computer Communications Society, (2005)Study of detecting behavioral signatures within DeepFake videos., , , , , and . CoRR, (2022)Smart Mobile Virtual Humans: "Chat with Me!"., , , , and . IVA, volume 9238 of Lecture Notes in Computer Science, page 475-478. Springer, (2015)Mobile personal healthcare mediated by virtual humans., , , , , and . IUI Companion, page 21-24. ACM, (2014)