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Inviting Grief into Games: The Game Design Process as Personal Dialogue.

, and . DiGRA Conference, Digital Games Research Association, (2015)

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Evaluation of continuation desire as an iterative game development method., , and . MindTrek, page 241-243. ACM, (2012)Project Aporia - An Exploration of Narrative Understanding of Environmental Storytelling in an Open World Scenario., , , , and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 96-101. Springer, (2012)Nordic Roleplaying Games - The Narrative Approach: A Practical Introduction., and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 217-218. Springer, (2012)Space bugz!: a smartphone-controlled crowd game., , and . MindTrek, page 217-219. ACM, (2012)Purposive Game Production in Educational Setup: Investigating Team Collaboration in Virtual Reality., , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 184-191. Springer, (2017)Aporia - Exploring Continuation Desire in a Game Focused on Environmental Storytelling., , , , and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 42-47. Springer, (2012)Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning., , , and . Trans. Edutainment, (2013)Categorizing video game audio: an exploration of auditory-psychological effects., and . MindTrek, page 47-54. ACM, (2015)Coffee Tables and Cryo Chambers: A Comparison of User Experience and Diegetic Time between Traditional and Virtual Environment-Based Roleplaying Game Scenarios., and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 102-113. Springer, (2012)"Well, That was Quick" - Towards Storyworld Adaptivity that Reacts to Players as People., and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 204-213. Springer, (2019)