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A variance analysis of the Metropolis Light Transport algorithm., , , и . Comput. Graph., 25 (2): 287-294 (2001)Fast ray tracing and the potential effects on graphics and gaming courses., , , , , и . Comput. Graph., 32 (2): 260-267 (2008)A Spatial Post-Processing Algorithm for Images of Night Scenes., , и . J. Graphics, GPU, & Game Tools, 7 (1): 1-12 (2002)Stochastic Billboard Clouds for Interactive Foliage Rendering., , , и . J. Graphics Tools, 11 (1): 1-12 (2006)Fast Radiosity Solutions for Environments with High Average Reflectance., , и . Rendering Techniques, стр. 345-356. Springer, (1995)A Two-Pass Solution to the Rendering Equation with a Source Visibility Process., и . Rendering Techniques, стр. 284-295. Springer, (1995)A model of visual masking for computer graphics., , , и . SIGGRAPH, стр. 143-152. ACM, (1997)A framework for realistic image synthesis., , , , , , , , , и . SIGGRAPH, стр. 477-494. ACM, (1997)Stochastic Transparency., , , и . IEEE Trans. Vis. Comput. Graph., 17 (8): 1036-1047 (2011)Stochastic transparency., , , и . SI3D, стр. 157-164. ACM, (2010)