Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Aspects on Finding the Optimal Practical Programming Exercise for MOOCs., , and . CoRR, (2018)Using Randomized Controlled Trials in eLearning: How to Add Content A/B Tests to a MOOC Environment., , , and . EDUCON, page 1-10. IEEE, (2023)Analysis of the Applicability of General Scaling Laws on Course Size, Completion Rates, and Forum Activity in MOOCs., , , , , , and . L@S, page 294-298. ACM, (2022)Storified Programming MOOCs: A Case Study on Learner Engagement and Perception., , and . EDUCON, page 1144-1153. IEEE, (2022)Aspects on finding the optimal practical programming exercise for MOOCs., , and . FIE, page 1-8. IEEE Computer Society, (2017)Exploring the Potential of Game-Based Learning in Massive Open Online Courses., and . ICALT, page 542-544. IEEE Computer Society, (2017)Exploring possibilities to partially transform simulation exercises into interactive games on OpenWHO.org digitizing live role-playing game exercises online for epidemics and health emergency work., , , and . SeGAH, page 1-6. IEEE, (2018)Breaking the Ice? How to Foster the Sense of Community in MOOCs., , and . ICALT, page 22-26. IEEE, (2022)Design and First Insights of a Case Study on Storified Programming MOOCs., , , and . TALE, page 1-8. IEEE, (2019)The gamification of a MOOC platform., , , and . EDUCON, page 883-892. IEEE, (2017)