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Virtual Reality-Based Joy Induction: The Role of Interactivity and Prior Mood.

, , , , , and . Cyberpsychology Behav. Soc. Netw., 26 (4): 229-237 (April 2023)

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Bots in Our Midst: Communicating with Automated Agents in Online Virtual Worlds., , , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 441-442. Springer, (2011)Structured and unstructured intergroup contact in the digital age., , and . Comput. Hum. Behav., (2015)A Workflow for Designing Virtual Worlds for Collaborative Learning., , , , , , and . VS-GAMES, page 151-158. IEEE Computer Society, (2010)Virtual research assistants: Replacing human interviewers by automated avatars in virtual worlds., , and . Comput. Hum. Behav., 29 (4): 1608-1616 (2013)Virtual Peacemakers: Mimicry Increases Empathy in Simulated Contact with Virtual Outgroup Members., , , and . Cyberpsy., Behavior, and Soc. Networking, 17 (12): 766-771 (2014)Virtual reality-based conflict resolution: The impact of immersive 360° video on changing view points and moral judgment in the context of violent intergroup conflict., , , , , , , and . New Media Soc., (2021)Exposure to social suffering in virtual reality boosts compassion and facial synchrony., , , , , and . Comput. Hum. Behav., (2021)Real-time gesture translation in intercultural communication., , , , and . AI Soc., 32 (1): 25-35 (2017)Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework., , and . HCI (12), volume 5621 of Lecture Notes in Computer Science, page 23-32. Springer, (2009)Exploring Self-Presence in Collaborative Virtual Teams., and . PsychNology Journal, 8 (1): 11-31 (2010)