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Numerical Simulation and Experimental Scheme for Monitoring Hoof Wall Structure and Health in Sport Horses., , , , , , , , and . icSPORTS, page 171-175. SciTePress, (2016)Hybride Softwareentwicklung., , and . Inform. Spektrum, 38 (4): 306-309 (2015)What Empirically Based Research Tells Us About Game Development., , , and . The Computer Games Journal, 8 (3-4): 179-198 (2019)On the development of learning games.. FDG, page 474-476. Society for the Advancement of the Science of Digital Games, (2013)Contextualizing Game Literacy: A transhistorical approach to understanding Game-Based Learning environments., , and . FDG, page 108:1-108:6. ACM, (2020)CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets., , , , and . FDG, page 76:1-76:10. ACM, (2020)An Exploratory Study on Nepalese Teenager's Visual Recognition and Preferences in Serious Games., , and . ICEBE, page 13-18. IEEE, (2022)Games for Cross-Cultural Training., and . Int. J. Serious Games, 5 (4): 81-98 (2018)Children's collaboration in emergent game environments., , and . FDG, page 306-313. Society for the Advancement of the Science of Digital Games, (2013)Addressing Societal Issues in Interactive Digital Narratives., , , , , , , , , and 2 other author(s). CoRR, (2023)