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I Bet You Look Good on the Wall: Making the Invisible Computer Visible.

, , , and . AmI, volume 5859 of Lecture Notes in Computer Science, page 196-205. Springer, (2009)

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DICE-R: defining human-robot interaction with composite events., and . EICS, page 117-122. ACM, (2017)Assessing the support provided by a toolkit for rapid prototyping of multimodal systems., , , and . EICS, page 307-312. ACM, (2013)ReHappy: The House Elf that serves your Rehabilitation Exercises., , , and . CHI Extended Abstracts, page 2192-2199. ACM, (2016)Intellingo: An Intelligible Translation Environment., , , , , , and . CHI, page 524. ACM, (2018)Suit up!: enabling eyes-free interactions on jacket buttons., and . CHI Extended Abstracts, page 1549-1554. ACM, (2014)Game of tones: learning to play songs on a piano using projected instructions and games., , , and . CHI Extended Abstracts, page 411-414. ACM, (2014)Telebuddies: social stitching with interactive television., , , and . CHI Extended Abstracts, page 1049-1054. ACM, (2006)Hasselt UIMS: a tool for describing multimodal interactions with composite events., , , and . EICS, page 226-229. ACM, (2015)Re-thinking Traceability: A Prototype to Record and Revisit the Evolution of Design Artefacts., , , , and . GROUP, page 196-208. ACM, (2018)A Unified Scalable Model of User Localisation with Uncertainty Awareness for Large-scale Pervasive Environments., , and . NGMAST, page 212-217. IEEE, (2011)