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The Arcade Learning Environment: An Evaluation Platform for General Agents (Extended Abstract).

, , , and . IJCAI, page 4148-4152. AAAI Press, (2015)

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Rethinking Formal Models of Partially Observable Multiagent Decision Making., , , , and . CoRR, (2019)Convergence Problems of General-Sum Multiagent Reinforcement Learning. ICML, (2000)Heads-up limit hold'em poker is solved., , , and . Commun. ACM, 60 (11): 81-88 (2017)Policy invariant explicit shaping: an efficient alternative to reward shaping., , , , and . Neural Comput. Appl., 34 (3): 1673-1686 (2022)The Hanabi challenge: A new frontier for AI research., , , , , , , , , and 5 other author(s). Artif. Intell., (2020)Teaching People by Justifying Tree Search Decisions: An Empirical Study in Curling., , and . J. Artif. Intell. Res., (2021)TacticAI: an AI assistant for football tactics., , , , , , , , , and 13 other author(s). CoRR, (2023)The Partially Observable History Process., , and . CoRR, (2021)Bayesian Action Decoder for Deep Multi-Agent Reinforcement Learning., , , , , , , and . CoRR, (2018)Assessing the Interpretability of Programmatic Policies with Large Language Models., , and . CoRR, (2023)