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Clinically Significant Virtual Environments for the Treatment of Panic Disorder and Agoraphobia.

, , , , , and . Cyberpsy., Behavior, and Soc. Networking, 7 (5): 527-535 (2004)

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The Effectiveness of Virtual Reality for Dental Pain Control: A Case Study., , , , , and . Cyberpsychology Behav. Soc. Netw., 4 (4): 527-535 (2001)Psychological Variables and Reality Judgment in Virtual Environments: The Roles of Absorption and Dissociation., , , , , and . Cyberpsychology Behav. Soc. Netw., 2 (2): 143-148 (1999)Psychological countermeasures in manned space missions: "EARTH" system for the Mars-500 project., , , , and . Comput. Hum. Behav., (2016)Clinically Significant Virtual Environments for the Treatment of Panic Disorder and Agoraphobia., , , , , and . Cyberpsy., Behavior, and Soc. Networking, 7 (5): 527-535 (2004)Presence and Reality Judgment in Virtual Environments: A Unitary Construct?, , , , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 327-335 (2000)Internet-Based Intervention for Secondary and Tertiary Prevention of Depressive Symptoms., , , , and . MindCare, volume 604 of Communications in Computer and Information Science, page 230-239. Springer, (2015)The Effectiveness of Virtual Reality Pain Control With Multiple Treatments of Longer Durations: A Case Study., , , , , , and . Int. J. Hum. Comput. Interact., 13 (1): 1-12 (2001)Exploring Affect Recall Bias and the Impact of Mild Depressive Symptoms: An Ecological Momentary Study., , , , , , , and . MindCare, volume 288 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 208-215. Springer, (2019)Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study., , , , , , and . Comput. Hum. Behav., 27 (1): 217-227 (2011)Use of Virtual Reality Distraction to Reduce Claustrophobia Symptoms during a Mock Magnetic Resonance Imaging Brain Scan: A Case Report., , , , and . Cyberpsy., Behavior, and Soc. Networking, 10 (3): 485-488 (2007)