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City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay.

, , , , , , and . VS-GAMES, page 71-78. IEEE Computer Society, (2017)

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panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network., , , and . Fun and Games, page 157-165. ACM, (2010)UbiRockMachine: a multimodal music voting service for shared urban spaces., , and . MUM, ACM, (2009)panOULU Luotsi: a location based information mash-up with XML aggregator and WiFi positioning., , , and . MUM, page 80-83. ACM, (2008)Comparison of Mobile and Fixed Use of SmartLibrary., , , and . Mobile HCI, volume 3160 of Lecture Notes in Computer Science, page 383-387. Springer, (2004)Mobile Fair Diary: hybrid interface for taking, browsing and sharing context-aware notes., , , , , , and . Personal and Ubiquitous Computing, 11 (7): 577-589 (2007)Agent-based conferencing using mobile IP-telephony., , and . MMSP, page 593-598. IEEE, (1999)Bluetooth and WAP push based location-aware mobile advertising system, , , and . MobiSys '04: Proceedings of the 2nd international conference on Mobile systems, applications, and services, page 49--58. New York, NY, USA, ACM Press, (2004)Virtual Reality Sickness Reduces Attention During Immersive Experiences., , , , , , , , and . CoRR, (2023)The Plausibility Paradox for Resized Users in Virtual Environments., , , , and . CoRR, (2021)Improving Performance in Colorectal Cancer Histology Decomposition using Deep and Ensemble Machine Learning., , , , , , and . CoRR, (2023)