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3D Digital Design to Support Elementary School Students' Spatial Visualization Skills: A Preliminary Analysis.

, and . ICITL, volume 12555 of Lecture Notes in Computer Science, page 71-76. Springer, (2020)

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The Influence of the Presentations of Game-Based Learning Teaching Materials on Chinese Idiom Learning., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 425-429. Springer, (2011)Hyperlink network analysis of the educational blog., , and . Br. J. Educ. Technol., 42 (2): 25- (2011)Young Kids' Basic Computational Thinking: An Analysis on Educational Robotics Without Computer., and . ICITL, volume 13117 of Lecture Notes in Computer Science, page 170-180. Springer, (2021)The Design of Questionnaire of Students' Perceived Gender and Role of Humanoid Robots in Education., , , , , and . ICALT, page 168-169. IEEE Computer Society, (2017)The Attributes and Importance of Online Game with Language Learning for College English-Majored Students., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 420-424. Springer, (2011)Effects of Implementing STEM-I Project-Based Learning Activities for Female High School Students., , , and . Int. J. Distance Educ. Technol., 12 (1): 52-73 (2014)Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 507-511. Springer, (2011)Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation Events., , , and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 440-444. Springer, (2011)Engineering Design Thinking in LEGO Robot Projects: An Experimental Study., and . ICITL, volume 13449 of Lecture Notes in Computer Science, page 324-333. Springer, (2022)Effect of Incorporating Project-Based Learning into the Development of an English Short Play for Children., , , and . DIGITEL, page 241-245. IEEE, (2012)