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Integrating complex aviation science projects into undergraduate engineering education with dialectic design approach and comparative performance analysis for innovative practices.

, , , and . FIE, page 1-8. IEEE Computer Society, (2016)

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A Peer-to-Peer Guide to Academic Transformation Using Research-to-Practice of STEM Learners to Promote a Lifecycle-Oriented Project for Accessibility within the User Community and Environments., , , , , , , , , and 2 other author(s). FIE, page 1-5. IEEE, (2023)Engaging Undergraduate Engineering and Aviation Students to Explore Project Based Learning with regard to Community Impact using Data Analytics in Higher Education., , , , , , and . FIE, page 1-5. IEEE, (2019)Research-to-Practice for Peer-to-Peer Learning in Engineering Education using Ensemble Methods to Deploy a Lifecycle Design Roadmap., , , , , , , , , and 6 other author(s). FIE, page 1-9. IEEE, (2022)Undergraduate Engineering Education and the Game-Based Learning Methods to Promote a Culture of Laboratory Safety., , , , , , and . FIE, page 1-7. IEEE, (2018)Integrating complex aviation science projects into undergraduate engineering education with dialectic design approach and comparative performance analysis for innovative practices., , , and . FIE, page 1-8. IEEE Computer Society, (2016)The Investigation of Logistic Regression Methods Applied to Engineering Education using Project Based Learning for Airport Systems Design., , , , , , , , , and 2 other author(s). FIE, page 1-5. IEEE, (2021)Integrating Support Vector Machine Models into the Engineering Lifecycle Design Roadmap Process for Innovative Practices using Project Based Learning., , , , , , , , , and 6 other author(s). FIE, page 1-9. IEEE, (2022)The Integration of Data Analytics to Assess Multi-Complex Environments of Research to Practices in Engineering Education., , , , , , and . FIE, page 1-6. IEEE, (2018)Game based learning in improving students' derivative calculation skills., , , , , and . FIE, page 1-6. IEEE Computer Society, (2017)