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Effect of Manipulated Amplitude and Frequency of Human Voice on Dominance and Persuasiveness in Audio Conferences.

, , , and . PACMHCI, 2 (CSCW): 177:1-177:18 (2018)

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Hikari-Tsumiki: Modular Toy that Visualizes Information Flow by Light Emission., and . HCI (27), volume 13328 of Lecture Notes in Computer Science, page 101-112. Springer, (2022)Object Manipulation Method Using Eye Gaze and Hand-held Controller in AR Space., and . VRST, page 69:1-69:2. ACM, (2022)Investigation of How Animal Avatar Affects Users' Self-Disclosure and Subjective Responses in One-on-One Interactions in VR Space., , and . Asian CHI, page 70-75. (2023)AMF: A Field to Realize the Values of Agile Manifesto through Retrospectives., , , and . APSEC, page 437-441. IEEE, (2022)Investigating the Effect of Animal Avatars on Users' Self-disclosure During Interaction in VR space., , , and . ICAT-EGVE (Posters and Demos), page 43-44. Eurographics Association, (2022)Hybrid Robot with Physical and AR Body Presentation., , , , and . ICAT-EGVE (Posters and Demos), page 47-48. Eurographics Association, (2022)Effect of restarts and pauses on achieving a state of mutual orientation between a human and a robot., , , , , , , , and . CSCW, page 201-204. ACM, (2008)Effect of Manipulated Amplitude and Frequency of Human Voice on Dominance and Persuasiveness in Audio Conferences., , , and . PACMHCI, 2 (CSCW): 177:1-177:18 (2018)Voice-Based Bodyweight Training Support System Using Smartphone., , , and . HCI (22), volume 12202 of Lecture Notes in Computer Science, page 370-379. Springer, (2020)Multisensory Games on Children's Empathetic Feelings and Cooperative Behavior: Developing a Kansei-Based Sensory Playground Design Workshop., , and . IDC, page 417-421. ACM, (2017)