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The Role of Virtual Motor Rehabilitation: A Quantitative Analysis Between Acute and Chronic Patients With Acquired Brain Injury.

, , , , and . IEEE J. Biomed. Health Informatics, 18 (1): 391-398 (2014)

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USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems., , , , , and . Sensors, 17 (7): 1589 (2017)Evaluation of the sense of presence and immersion in virtual rehabilitation: influence of user movement feedback., , , and . Interacción, page 10:1-10:4. ACM, (2012)Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review., , , and . Sensors, 18 (8): 2486 (2018)Deformable brain atlas: Validation of the location of subthalamic nucleus using T1-weighted MR images of patients operated on for Parkinson's., , , , and . Comput. Medical Imaging Graph., 32 (5): 367-378 (2008)Flexible learning itinerary vs. linear learning itinerary., , , and . Sci. Comput. Program., (2014)Evaluation of User Satisfaction in a new Virtual Reality System for Rehabilitation in Children., , , , and . REHAB, volume 3446 of CEUR Workshop Proceedings, page 29-36. CEUR-WS.org, (2022)The Perfetti method, a novel virtual fine motor rehabilitation system for chronic acquired brain injury., , , , , , and . PervasiveHealth, page 451-454. ICST, (2014)SEQ: Suitability Evaluation Questionnaire for Virtual Rehabilitation systems. Application in a Virtual Rehabilitation system for Balance Rehabilitation., , , , , and . PervasiveHealth, page 335-338. IEEE, (2013)Virtual reality system for multiple sclerosis rehabilitation using KINECT., , , , , , and . PervasiveHealth, page 366-369. IEEE, (2013)Kinamo: Gait Analysis System., , , and . CEIG, page 159. Eurographics Association, (2012)