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Visual Feedforward Guides for Performing Bend Gestures on Deformable Prototypes., и . Graphics Interface, стр. 209-216. ACM, (2016)Pointable: an in-air pointing technique to manipulate out-of-reach targets on tabletops., , , и . ITS, стр. 11-20. ACM, (2011)Bendtroller: : An Exploration of In-Game Action Mappings with a Deformable Game Controller., и . CHI, стр. 1447-1458. ACM, (2017)Designing a passive brain computer interface using real time classification of functional near-infrared spectroscopy., , и . Int. J. Auton. Adapt. Commun. Syst., 6 (1): 26-44 (2013)Brain measurement for usability testing and adaptive interfaces: an example of uncovering syntactic workload with functional near infrared spectroscopy., , , , , , и . CHI, стр. 2185-2194. ACM, (2009)Reality-based interaction: a framework for post-WIMP interfaces., , , , , , и . CHI, стр. 201-210. ACM, (2008)Bending Blindly: Exploring Bend Gestures for the Blind., и . CHI Extended Abstracts, стр. 2088-2096. ACM, (2016)Assessing the Experience of People with Autism at the Canada Science and Technology Museum., , , , , , и . CHI Extended Abstracts, стр. 1-7. ACM, (2020)Co-designing new keyboard and mouse solutions with people living with motor impairments., , , и . ASSETS, стр. 98:1-98:7. ACM, (2023)Bend Passwords on BendyPass: A User Authentication Method for People with Vision Impairment., и . ASSETS, стр. 435-437. ACM, (2018)