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Open Problem: Reusable Gameplay Trace Samplers.. AI in the Game Design Process @ AIIDE, volume WS-13-20 of AAAI Technical Report, AAAI, (2013)Differentia: Visualizing Incremental Game Design Changes., and . AIIDE, page 175-181. AAAI Press, (2020)Teaching Game AI as an Undergraduate Course in Computational Media., and . AAAI, page 13404-13411. AAAI Press, (2020)The Undergraduate Games Corpus: A Dataset for Machine Perception of Interactive Media., and . AAAI, page 3-11. AAAI Press, (2021)Addressing the fundamental tension of PCGML with discriminative learning., and . FDG, page 89:1-89:9. ACM, (2019)Automated Testing in Super Metroid with Abstraction-Guided Exploration., and . FDG, page 21:1-21:9. ACM, (2023)Anza Island: Novel Gameplay Using ASP., , and . PCG@FDG, page 13:1-13:4. ACM, (2012)Preface., , and . AI in the Game Design Process @ AIIDE, volume WS-13-20 of AAAI Technical Report, AAAI, (2013)WaveFunctionCollapse is constraint solving in the wild., and . FDG, page 68:1-68:10. ACM, (2017)Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games., and . CIG, page 273-280. IEEE, (2010)