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An analysis of visitors' behavior in the Louvre Museum: A study using Bluetooth data., , , , , , and . CoRR, (2016)Designing for Trust with Machine Learning., and . AAAI Spring Symposia, AAAI Press, (2018)When User Experience Designers Partner with Data Scientists., and . AAAI Spring Symposia, AAAI Press, (2017)Digital Footprinting: Uncovering Tourists with User-Generated Content., , , , and . IEEE Pervasive Computing, 7 (4): 36-43 (2008)The effects of mutual location-awareness on group coordination., , and . Int. J. Hum. Comput. Stud., 68 (7): 451-467 (2010)Leveraging explicitly disclosed location information to understand tourist dynamics: a case study., , , and . J. Locat. Based Serv., 2 (1): 41-56 (2008)Getting Real with Ubiquitous Computing: the Impact of Discrepancies on Collaboration.” eMinds, and . The Scope of Network Distributed Computing.” Network Distributed Computing: Fitscapes and Fallacies. Indianapolis: Prentice Hall Professional Technical Reference, 2004. 59-71 Goffman, Erving. “Fun in Games.” Encounters: Two Studies in the Sociology of Int, page 60--64. (2006)Quantifying urban attractiveness from the distribution and density of digital footprints., , , , and . Int. J. Spatial Data Infrastructures Res., (2009)Bridging the social-technical gap in location-aware computing.. CHI Extended Abstracts, page 1653-1656. ACM, (2007)Urban Computing and Mobile Devices., , , , , , , , , and 13 other author(s). IEEE Pervasive Comput., 6 (3): 52-57 (2007)