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Agile Research Studios: Orchestrating Communities of Practice to Advance Research Training.

, , , , and . CSCW, page 220-232. ACM, (2017)

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Collection Innovation., , , , and . CSCW Companion, page 106-110. ACM, (2019)Critiki: A Scaffolded Approach to Gathering Design Feedback from Paid Crowdworkers., , and . Creativity & Cognition, page 235-244. ACM, (2015)Online Feedback Exchange: A Framework for Understanding the Socio-Psychological Factors., , , and . CHI, page 4454-4467. ACM, (2017)Understanding the Effects of Crowdfunding on Entrepreneurial Self-Efficacy., , , and . CSCW, page 3-16. ACM, (2015)Scaling Studio-Based Learning Through Social Innovation Networks., , and . ICLS, International Society of the Learning Sciences, (2016)Agile Research Studios: Orchestrating Communities of Practice to Advance Research Training., , , , and . CSCW Companion, page 45-48. ACM, (2017)Improv for Designers., and . Funology, 2nd ed., Springer, (2018)WeDo: End-To-End Computer Supported Collective Action., , , , , , , , and . ICWSM, (2014)Can you do good and do well?: exploring HCI careers for societal impact., , , , and . CHI Extended Abstracts, page 1105-1110. ACM, (2014)Combining crowdsourcing and learning to improve engagement and performance., , , and . CHI, page 3379-3388. ACM, (2014)