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Evaluating musical foreshadowing of videogame narrative experiences.

, , , and . Audio Mostly Conference, page 8:1-8:7. ACM, (2014)

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MetaCompose: A Compositional Evolutionary Music Composer., , , and . EvoMUSART, volume 9596 of Lecture Notes in Computer Science, page 202-217. Springer, (2016)Can you feel it?: evaluation of affective expression in music generated by MetaCompose., , , and . GECCO, page 211-218. ACM, (2017)Evaluating musical foreshadowing of videogame narrative experiences., , , and . Audio Mostly Conference, page 8:1-8:7. ACM, (2014)Procedural Generation for Tabletop Games: User Driven Approaches with Restrictions on Computational Resources., and . SEDA, volume 925 of Advances in Intelligent Systems and Computing, page 44-54. Springer, (2018)Evolving Four Part Harmony using a Multiple Worlds Model., and . IJCCI (ECTA), page 220-227. SciTePress, (2015)Space segmentation and multiple autonomous agents: a Minecraft settlement generator., and . CoG, page 135-142. IEEE, (2022)Mood Dependent Music Generator.. Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 626-629. Springer, (2013)Primal-improv: Towards co-evolutionary musical improvisation., , , and . CEEC, page 172-177. IEEE, (2017)The Process of Creating Interactive 360-Degree VR with Biofeedback., , and . HCI (47), volume 1836 of Communications in Computer and Information Science, page 261-268. Springer, (2023)SMUG: Scientific Music Generator., , , and . ICCC, page 204-211. computationalcreativity.net, (2015)