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Analyzing User Experiences in Incorporated Fictionality., , , and . EPIA (2), volume 11805 of Lecture Notes in Computer Science, page 13-25. Springer, (2019)Opportunities to Share Collective Human Hearing., and . NordiCHI, page 108:1-108:4. ACM, (2020)Gathering People's Happy Moments from Their Seeing Capabilities., and . NordiCHI, page 104:1-104:4. ACM, (2020)A Ubiquitous Computing Platform for Virtualizing Collective Human Eyesight and Hearing Capabilities., and . ISAmI, volume 1006 of Advances in Intelligent Systems and Computing, page 27-35. Springer, (2019)Experiences with Using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic Computing., and . HCI (27), volume 14037 of Lecture Notes in Computer Science, page 53-66. Springer, (2023)Two Case Studies on Guiding Human Behavior Using Virtualization Technologies in Distributed Virtual Shopping Malls., , , and . iiWAS, volume 13635 of Lecture Notes in Computer Science, page 568-574. Springer, (2022)Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City., and . iiWAS, page 546-555. ACM, (2019)Collectively Sharing People's Visual and Auditory Capabilities: Exploring Opportunities and Pitfalls., and . SN Comput. Sci., 1 (5): 298 (2020)Designing innovative digital platforms from both human and nonhuman perspectives., and . Multim. Tools Appl., 82 (26): 39961-40008 (November 2023)A Digital Platform for Sharing Collective Human Hearing., and . J. Data Intell., 3 (2): 232-251 (2022)