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Verbal indicators of psychological distress in interactive dialogue with a virtual human.

, , , , , , , and . SIGDIAL Conference, page 193-202. The Association for Computer Linguistics, (2013)

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Computer-Based PTSD Assessment in VR Exposure Therapy., , , and . HCI (46), volume 12428 of Lecture Notes in Computer Science, page 440-449. Springer, (2020)Development and evaluation of low cost game-based balance rehabilitation tool using the microsoft kinect sensor., , , , , and . EMBC, page 1831-1834. IEEE, (2011)Persuasive Technology for Suicide Prevention: A Virtual Human mHealth Application., , and . PERSUASIVE (Adjunct), volume 3474 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Building BRAVEMIND Vietnam: User-Centered Design for Virtual Reality Exposure Therapy., , , , , and . AIVR, page 247-250. IEEE, (2021)Keynote Speaker is Clinical Virtual Reality Ready for Primetime?. VR, page 1-9. IEEE Computer Society, (2018)Self-Reported Differences in Personality, Emotion Control, and Presence Between Pre-Military and Non-Military Groups in a Pilot Study Using the Stress Resilience in Virtual Environments (STRIVE) System., , , , and . MMVR, volume 196 of Studies in Health Technology and Informatics, page 182-184. IOS Press, (2014)Virtual Job Interviewing Practice for High-Anxiety Populations., , and . IVA, page 238-240. ACM, (2019)Virtual Humans in Augmented Reality: A First Step towards Real-World Embedded Virtual Roleplayers., , , , , , and . HAI, page 205-207. ACM, (2019)Iterative Participatory Design for VRET Domain Transfer: From Combat Exposure to Military Sexual Trauma., , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)Development and Initial Feasibility Testing of the Virtual Research Navigator (VRN): A Public-Facing Agent-Based Educational System for Clinical Research Participation., , , , , and . HCI (39), volume 1225 of Communications in Computer and Information Science, page 304-307. Springer, (2020)