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Using Individual Light Rigs to Control the Perception of a Virtual Character's Personality.

, , and . ACII (1), volume 6974 of Lecture Notes in Computer Science, page 117-124. Springer, (2011)

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Mapping Personality to the Appearance of Virtual Characters Using Interactive Genetic Algorithms., and . IVA, volume 8637 of Lecture Notes in Computer Science, page 316-319. Springer, (2014)Adaptive hand-tracked system for 3D authoring., , and . IHM, page 101-104. ACM, (2014)Rating Vs. Paired Comparison for the Judgment of Dominance on First Impressions., and . IEEE Trans. Affect. Comput., 13 (1): 367-378 (2022)Agent virtuel signeur - Aide à la communication des personnes sourdes.. University of Southern Brittany, Morbihan, France, (2008)Generating Virtual Characters from Personality Traits via Reverse Correlation and Linear Programming., and . AAMAS, page 1661-1663. ACM, (2017)Tangible tabletops and dual reality for crisis management: case study with mobile robots and dynamic tangible objects., , , , and . ANT/EDI40, volume 151 of Procedia Computer Science, page 369-376. Elsevier, (2019)DeEvA, a Depot of Evolving Avatars., and . AmI (Workshops/Posters), volume 1528 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Ergonomics for the design of multimodal interfaces., , and . The Handbook of Multimodal-Multisensor Interfaces, Volume 3 (3), Association for Computing Machinery, (2019)Towards Monitoring Patients with Alzheimer's Disease Activity using Distributed Tangible Tabletops and Dual Reality., , , , and . CBMS, page 142-145. IEEE, (2020)Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines., and . AVR (1), volume 10850 of Lecture Notes in Computer Science, page 435-446. Springer, (2018)