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Handwriting on Smartwatches: An Empirical Investigation., , and . IEEE Trans. Hum. Mach. Syst., 47 (6): 1100-1109 (2017)Text Entry on Circular Smart Watches: The C-QWERTY Layout., , , , , and . J. Vis. Lang. Comput., 2019 (2): 127-134 (2019)C-QWERTY: a text entry method for circular smartwatches (S)., , , , , and . DMSVIVA, page 51-62. KSI Research Inc. and Knowledge Systems Institute Graduate School, (2019)A toolkit for knot diagram sketching, encoding and re-generation., , , , , and . DMS, page 16-25. KSI Research Inc. / Knowledge Systems Institute Graduate School, (2016)Fast prototyping of visual languages using local context-based specifications., , and . DMS, page 14-22. Knowledge Systems Institute, (2015)Novice and Expert Performance of KeyScretch: A Gesture-Based Text Entry Method for Touch-Screens., , and . IEEE Trans. Hum. Mach. Syst., 44 (4): 511-523 (2014)A Video Game to Learn KeyScretch., , , and . DMS, page 191-194. Knowledge Systems Institute, (2012)The Impact of the COVID-19 Pandemic on Human-Computer Interaction Empirical Research., , , and . Interact. Comput., 35 (5): 578-589 (September 2023)Domus: a multi-user TUI game for multi-touch tables., , , and . AVI, page 82:1-82:3. ACM, (2020)Rapid prototyping of mobile applications for augumented reality interactions., , , and . VL/HCC, page 249-250. IEEE, (2011)