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Drafting an Army: The Playful Pastime of Warhammer 40, 000., , and . Games Cult., 9 (2): 122-147 (2014)Bones of Contention: Social Acceptance of Digital Cemetery Technologies., , , and . CHI, page 814:1-814:17. ACM, (2023)Repopulating Landscapes: Using Offence Data to Recreate Landscapes of Incarceration and Labour at the Port Arthur Penal Station, 1830-1877., and . Int. J. Humanit. Arts Comput., 13 (1-2): 155-181 (2019)Introduction to the Special Issue: The Game is the Message, Selected Articles from the 2018 International DIGRA Conference., , and . Trans. Digit. Games Res. Assoc., (2019)A (New) Look at User Participation in an ERP.. Int. J. Knowl. Based Organ., 4 (3): 1-7 (2014)Introduction to the Special Issue.. Trans. Digit. Games Res. Assoc., (2018)Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis., , , and . Comput. Entertain., 6 (3): 36:1-36:31 (2008)Supporting Knowledge Strategy in Consulting Organizations: Codification, Personalization or Both., , and . PACIS, page 85. AISeL, (2003)Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play., , and . Human-Computer Interaction, 30 (3-4): 336-365 (2015)Word Play: A History of Voice Interaction in Digital Games., , and . Games Cult., 15 (2): 91-113 (2020)