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Is your body lying?: Exploring bodily cues for deception using an automated movement analysis.

, , , and . FAA, page 9:1. ACM, (2015)

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Who is more expressive during child-robot interaction: Pakistani or Dutch children?, , , and . HRI, page 247-248. ACM, (2011)Playing with iCat: investigating children's appreciation of game plays with a social robot., , and . Advances in Computer Entertainment Technology, page 106-107. ACM, (2010)EZ phone: persuading mobile users to conserve energy., , , , and . BCS HCI (2), page 7-10. BCS, (2008)Designing and evaluating the tabletop game experience for senior citizens., , , and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 403-406. ACM, (2008)Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 94-105. Springer, (2008)Interactive Advertisements in an IoT Era., , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 106-111. Springer, (2016)Interactive Toys in the Home: A Parents Perspective., , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 573-577. Springer, (2015)Can a robot invigilator prevent cheating?, , , , and . AI Soc., 35 (4): 981-989 (2020)The new norm: Computer Science conferences respond to COVID-19., , , , and . Scientometrics, 126 (2): 1813-1827 (2021)Designing with and for Older Adults: Experience from Game Design., , and . Human-Computer Interaction: The Agency Perspective, volume 396 of Studies in Computational Intelligence, Springer, (2012)